(a.k.a. How to Beat Your Friends Without Melting Your Brain) You’ve read the Sanctuary rules, your zoo map is staring at you, and your Action cards look like they’re judging your life choices. Don’t worry. This guide is here to turn “Uhh… what do I do?” into “Oh no, I’ve created a points machine.” We’ll […]
Author Archives: TheTablePriest
Sanctuary is a thinky zoo-building game for 1–4 players (14+, 90–150 minutes) set in the same world as Ark Nova, but focused on a tight tile-drafting puzzle. Each turn you’ll draft animal, building, and project tiles from a shared display, slide your four Action cards along a power track, and carefully place tiles into your […]
Limit is a competitive global development game for 1–6 players (13+, ~40 minutes per player) that simulates the years 1850–2060, from the Industrial Revolution to a near future. Each player leads a nation with identical starting conditions and shapes its destiny through political cards, production choices, social policy, and international brinkmanship. Across seven generations (or […]
Alright, let’s level you up. I’m going to talk to you the way I teach my own group when they’ve played a handful of times and want to start winning Brass: Birmingham, not just “doing things.” I’ll frame it around the decisions that actually swing games: action efficiency, beer tempo, development timing, and rails. I’ll […]
Brass: Birmingham is a competitive economic strategy game for 2–4 players set during England’s Industrial Revolution. You’ll expand your network across the West Midlands through the Canal Era and the Rail Era, build and develop industries (Coal, Iron, Cotton, Manufacturers, Pottery, and Breweries), secure access to Coal/Iron markets, and time your sales using precious Beer […]
Introduction: The Basics Hegemony is a 2–4 player, asymmetric, card-driven political economy game. Each player controls one pillar of society with a unique scoring engine and toolkit: Core systems you’ll interact with General Table-Wide Tips Core Systems You Must Master 1) Bills, Votes, and Timing Expert timing: Sometimes you propose a “middle” option that you […]
(for players who know the basics, played a couple of times, and want a clear plan) Hegemony is an asymmetric political-economy board game where 2–4 players lead different parts of society: the Working Class, Middle Class, Capitalists, or the State, while changing national policies, running companies, and navigating votes that reshape the economy each round. […]
Hegemony is an asymmetric, card-driven strategy board game for 2–4 players where each side represents a different pillar of society: the Working Class, Middle Class, Capitalist Class, or the State. Each role plays uniquely balancing economics, politics, and public opinion while pushing national policies through elections to achieve its own victory path. Key Features: Gameplay […]
How to play better and score big in Cascadia Cascadia is a beautiful, relaxing game set in the Pacific Northwest, where your goal is to build habitats and place wildlife in ways that score the most points. While the rules are simple, mastering the game requires understanding how different scoring systems interact — and how […]
Harmonies is an exciting game that challenges players to create harmonious landscapes while attracting animals to inhabit them. Whether you’re new to the game or need a refresher, we’ve got you covered with this quick guide and downloadable PDF of the rules! The Rules of Harmonies in 3 Simple Steps Step 1: Create your landscapeStart […]









